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1561. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Nalelmir Ahashion wrote: In practice who will declare wardec? failed pvp'ers which are so failed they have to attack indy players with no combat skills at all. ...won't survive vs fleet of skilled trained pvp'ers. So what war deccer's are a...
- by Tengu Grib - at 2014.05.01 19:12:00
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1562. Nerf Docking Games! - in Player Features and Ideas Discussion [original thread]
Came looking for a thread talking about docking games and suggestions for changing them. Was disapointed. Found an angry OP complaining about docking games then claiming he doesn't fight on undock. OP has a point, but fails to present it or any ...
- by Tengu Grib - at 2014.05.01 19:01:00
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1563. K-space wormholes - in Player Features and Ideas Discussion [original thread]
My problem with the change to how they are displayed is that when there is a wormhole in system, it would be immediately identifiable as a k-space to k-space hole, meaning you wouldn't have to scan it down and to me that detracts from the concept ...
- by Tengu Grib - at 2014.05.01 18:47:00
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1564. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Tengu Grib wrote: I think one of the biggest barriers to pvp is that people think that they have to win to enjoy it, and that they have to fly expensive ships in order to win. A swarm of cheap ships would be a nightma...
- by Tengu Grib - at 2014.05.01 18:34:00
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1565. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
I'm pretty excited myself. Changes to T3's could bring some interesting new gameplay.
- by Tengu Grib - at 2014.05.01 17:09:00
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1566. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
This would be super sweet. I'd be able to run my windows in lower graphics during the fight itself, but render the video afterwards in full graphics. Super cool, if it's possible, it would be awesome.
- by Tengu Grib - at 2014.05.01 17:08:00
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1567. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Tengu Grib wrote: Why does a war have to be 'dock up and hide' time when it can be 'explode in cheap ships and see if we can take some of them with us' time. I'm pretty sure it's because many people have no idea wh...
- by Tengu Grib - at 2014.05.01 17:00:00
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1568. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
afkalt wrote: The overwhelming vibe I get from these type of threads is they want indys and barges to shoot at at and gosh why isn't there a giant "force undock" button they can press whilst dressing it up as "but we want good fights, it's not...
- by Tengu Grib - at 2014.05.01 16:46:00
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1569. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: RR is a bigger deal than i think u realise. Its why 100man corps still feel fairly powerless against 3 man decs. Because there is such a good chance that RR will be involved and they wont be able to break the 3 legions wit...
- by Tengu Grib - at 2014.05.01 16:37:00
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1570. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I floated this idea for corp owned deadspace a little while ago to address similar issues. The problem you continue to have is that a certain portion of the game population does not want to play mole in your game of whac...
- by Tengu Grib - at 2014.05.01 16:23:00
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1571. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
motie one wrote: Daichi Yamato wrote: PlatinumMercSEAL wrote: I did some thinking on how to penalize for staying docked with war targets outside of station, decrease their efficiency in industry and trade. -remote skills -refining -time o...
- by Tengu Grib - at 2014.05.01 16:08:00
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1572. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: motie one wrote: stuff about carebears = "victims" You're not a "victim" if you don't want to be. I'm a pretty solid carebear (seriously, have had 5's across the board in mining since like 2009 [edit -- and **** you CCP ...
- by Tengu Grib - at 2014.05.01 16:06:00
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1573. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
motie one wrote: Tengu Grib wrote: Again, under current mechanics and motivations I fully agree with you, and I actually lol'd at the chess club analogy. What I'm trying to look at, is ways of encouraging a change in the way carebears see ...
- by Tengu Grib - at 2014.05.01 16:02:00
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1574. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: you use [ s ] at the beginning of the strikethrough and a / before the s on the end one. Thank you so much. You are cool awesome.
- by Tengu Grib - at 2014.04.30 23:11:00
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1575. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Sigras wrote: When you think a module sucks just try to remember the truth ... there is no module ... then you will find that it is not the module that sucks ... Fixed it for better addressing context. But I'm in agreement. p.s. tried doi...
- by Tengu Grib - at 2014.04.30 20:18:00
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1576. Battle Platforms. - in Player Features and Ideas Discussion [original thread]
Interesting concept, batteries of guns firing together, and simplifying setup of the tower itself. Hmm, I'll think more and come back later.
- by Tengu Grib - at 2014.04.30 00:18:00
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1577. Tear Collectors - in Crime and Punishment [original thread]
Personally, so far in my eve life of crime, the amount of tears I attempt to harvest depends on the reaction of my victim to the initial encounter. There was one guy me and a buddy suicide ganked, we spoke to him in local for several minutes befor...
- by Tengu Grib - at 2014.04.29 19:33:00
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1578. Psychotic Monk & BNI - in Crime and Punishment [original thread]
Psychotic Monk wrote: Yeah, I'm hanging out in BNI for a bit right now. Some people are upset. I had considered inventing and granting myself a title within BNI. I'm still trying to think of a good one. Possible I will declare myself Director o...
- by Tengu Grib - at 2014.04.29 19:18:00
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1579. Psychotic Monk & BNI - in Crime and Punishment [original thread]
Starbuck05 wrote: While we are on the topic , could you ask sir Monk how come he isnt posting anything more on his blog? I think i read everything like 3 times already... Yea i know i have no life , got a job though ...need material to not get ...
- by Tengu Grib - at 2014.04.29 19:04:00
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1580. T1 Logi build for neutral repping - in Crime and Punishment [original thread]
Yeah the osprey won't need much of a tank to survive hits from a navy raven or whatever, plus you'll get to laugh all the way to the bank as the guy gets concorded. I'd gladly trade an osprey for a CNR for instance. Only things that would be able ...
- by Tengu Grib - at 2014.04.29 19:02:00
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